Accepting new projects for Q3 2026

Port Your Game. Maximize Revenue.

Do you have a great game you need to port? We provide game porting services across consoles, mobile devices and web platforms — focused on growing your revenue.

Xbox · PlayStation · Switch
App Store · Google Play
Crazy Games · Yandex Games
APP1 Game Porting
Console Porting Web Publishing Mobile Distribution Revenue Growth QA & Certification Lifetime Partnership Marketing & Featuring Localization Console Porting Web Publishing Mobile Distribution Revenue Growth QA & Certification Lifetime Partnership Marketing & Featuring Localization
Xbox PlayStation Nintendo Switch Meta Unity Google Ads Upscale Studio
Platforms

Every platform has its own rules.
We know all of them.

From certification requirements to store-specific features — we handle the entire pipeline so you can focus on making great games.

Console Porting

Full-cycle porting to Xbox, PlayStation and Nintendo Switch with TRC/Lotcheck compliance, certification support, and post-launch patches.

Xbox Series X|SPlayStation 4/5Nintendo SwitchSwitch 2

Mobile

Touch control adaptation, performance tuning, and store page optimization for iOS & Android.

App StoreGoogle Play

Web Platforms

Reach millions through browser portals — the fastest-growing segment most studios ignore.

Crazy GamesYandex GamesGameDistribution

We don't just port.
We grow revenue.

Most porting studios deliver a build and move on. We stay — for life. Every game becomes a long-term partnership focused on maximizing your earnings.

0
Platforms
0
Games Ported
$0
Upfront Cost
2–4mo
Avg. Delivery
Platform expertise

Deep knowledge of every platform

Nintendo Switch & Switch 2

Switch 2 is here — and we're already working with the new hardware. The upgraded specs give developers more headroom, but it's still a mobile-class chipset. If your game runs well on Steam Deck or PS4, there's a solid path to Switch 2.

PlayStation — PS5 & PS4

We've ported titles to both PS4 and PS5, and we know what Sony's QA team looks for during submission. PS5 ports that take advantage of adaptive triggers, haptic feedback, fast SSD loading — stand out on the store.

Xbox — Series X|S & One

Microsoft's TCR process is structured differently from Sony's and Nintendo's, with edge cases around Quick Resume, Smart Delivery, and cross-gen compatibility. Series S is often the trickiest target.

Mobile — iOS & Android

Mobile means millions of device configs, thermal throttling, touch-only input, and storefronts that expect specific behaviors. A "good enough" mobile port tanks your ratings fast. We focus on performance scaling across device tiers.

Web Platforms

Browser-based portals like Crazy Games, Yandex Games, and GameDistribution reach millions of players with zero install friction. We handle HTML5 optimization, build size reduction, and platform-specific SDK integration.

VR — Meta Quest, PSVR2 & SteamVR

VR porting isn't just a resolution and input swap. It's a completely different performance budget — rethinking rendering pipelines, interaction systems, and UI from the ground up.

Why APP1

Revenue-first approach to game porting

We invest our own resources, share the revenue, and manage your game's lifecycle — forever.

01

Revenue Share Model

No upfront costs. We invest our own resources and take a share of the revenue. Your success is our success.

02

Lifetime Partnership

We don't disappear after launch. We manage, update, and optimize your game's performance — permanently.

03

Full-Service Publishing

Porting, QA testing, localization, marketing, distribution — we handle everything from code to store release.

04

Web + Console + Mobile

We cover platforms others ignore — especially web gaming portals with millions of daily players.

Success Stories

Real games. Real numbers.

Monkey in the Zoo
Profit for 2 months $16,943
Go over a case →
Success Story

Monkey in the Zoo

Released exclusively on PlayStation. From contract to certification — just 1 month. The game started generating stable monthly revenue immediately after launch.

$8,745
January
$8,198
February
1 mo
Time to Release
PlayStation
Supermarket Simulator 2026
Profit for 4 months $7,485
Go over a case →
Success Story

Supermarket Simulator 2026

Stable, recurring revenue from a single platform. Over 4 months the game consistently generated income — a strong example of steady performance over time.

November$2,458.65
December$2,005.90
January$1,333.51
February$1,687.48
PlayStation
Our Process

How it works

Fill out the form, and we'll get back to you within two business days.

01

Contact us

Fill out the form and we'll get back to you within two business days to discuss your project.

02

Communication

We schedule a call to provide more details about collaboration, learn about your project, and answer your questions.

03

Technical analysis

We sign an NDA and pass your project to our developers for a thorough technical analysis.

04

Contract

We finalize all working conditions and sign all necessary documents.

05

Porting

Our development team adapts the project for the required platforms.

06

Testing

Our QA specialists thoroughly check the game for errors. The dev team fixes bugs as fast as possible.

07

Marketing

Social media promotion, contacting platforms for featuring opportunities, and distributing keys to content creators.

08

Release

We create pages on all stores and release the game. Monthly financial reports and updates upon request.

Portfolio

Some of our works

Games we've ported and published. Drag to scroll →

Climb Jump Obby Tower Released

Climb Jump Obby Tower

Web → Console + Mobile

PlayStationNintendoGoogle Play
$11,906 total earned
Bad Cat Angry Granny Released

Bad Cat Angry Granny

Web → Console

PlayStation
$4,271 total earned
Gas Station: Idle Simulator Released

Gas Station: Idle Simulator

Web → Console + Nintendo

PlayStationNintendo
$4,343 total earned
Dig Out: Prison Escape Simulator Released

Dig Out: Prison Escape Simulator

Web → Console + Web platform

PlayStationCrazyGames
$3,111 total earned
FAQ

Frequently asked questions

Can't find an answer? Reach out via the contact form and we'll reply within 24 hours.

How long does porting take?+

On average 2 to 4 months, depending on genre and complexity. Simple web ports can be faster, while console ports with certification may take longer.

Do I need to pay upfront?+

No. We operate on a revenue-sharing model with zero upfront costs. We invest our own resources and take a share of the revenue.

Which platforms do you support?+

Console (Xbox, PlayStation, Nintendo Switch), Mobile (App Store, Google Play), and Web (Crazy Games, Yandex Games, GameDistribution). We're one of the few studios covering all three.

What services are included?+

Full package: porting, QA testing, localization, marketing, and distribution. We handle everything from coding to store release.

Will I have access to the ported version?+

Yes. Full access to the ported version, all documentation, and direct contact with our development team.

Do you handle marketing?+

Yes. In-house marketing — social media promotion, platform featuring coordination, and content creator key distribution.

Submit your game

Tell us about your project — we'll get back within 24 hours.

Alexander Munyanu

Alexander Munyanu

CEO, APP1

Real people behind every project. Let's talk about how we can grow your game's revenue together.

Submit Your Game

Tell us about your project — we'll get back within 24 hours.